AI Insights · Timothy · October 2022
Top 5 High Fantasy Games on iOS in Denmark for Q3 2022
Explore the performance of the top 5 high fantasy games on iOS in Denmark for Q3 2022, including weekly downloads, revenue, and active users.
In the third quarter of 2022, the high fantasy genre saw notable activity on the iOS platform in Denmark. Here’s a closer look at the performance metrics for the top five high fantasy games, based on data from Sensor Tower.
Gold and Goblins: Idle Games by AppQuantum Publishing Ltd experienced fluctuating weekly revenue, starting at around $3.1K and peaking at approximately $5.8K by late August. Weekly downloads for the game varied, reaching a high of 1.9K in early August before tapering off to 993 by the end of September. Active users steadily increased from 3.5K in late June to a peak of 6.5K in late August, before ending the quarter at 5.6K.
Clash of Clans from Supercell showed a dynamic revenue pattern, starting at $33.4K and fluctuating throughout the quarter, with a significant peak at $37.7K in early August. Downloads remained relatively stable, around 1K per week, with minor dips and peaks. Active users maintained a high level, starting at 198K and experiencing minor fluctuations, ending the quarter with 187K.
Diablo Immortal by Blizzard Entertainment, Inc. had a varied revenue stream, beginning at $16.8K and dipping to $3.7K by mid-September before a slight recovery to $9.9K at the end of the quarter. Downloads saw a notable spike to 1.7K in mid-July, then stabilized around 500 towards the quarter's end. Active users started at 7.8K in late June, peaking at 7.5K in mid-July, and concluding the quarter at 5.8K.
Evony from TOP GAMES INC. had more stable weekly revenue, generally around $9K, with occasional dips and peaks. Downloads showed a peak at 1.1K in late July, then declined to about 500 by the end of September. Active users grew from 3.1K in late June to a peak of 4.8K in mid-September, ending the quarter at 4.6K.
Clash Royale by Supercell had a revenue peak of $15.4K in early July, but it saw a drop to $1.9K by mid-September, with a slight recovery to $3.5K at the quarter's end. Downloads were relatively steady, around 600-700 weekly, with minor fluctuations. Active users decreased from 69K in late June to about 52K by the end of September.
For a more detailed analysis and further insights, visit Sensor Tower.